

One could even imagine not playing human, but having multiple races each starting with multiple civilizations on a planets stoneage. > though that would extend the gameplay much much longer, enough of the simplification things to give mass-orders to hundreds of city's at the same time. Thereby making a hyrbid between a classic TBS and a space TBS. One new thing they could toss in, would be not only adding 2 layers of map, but actually alowing for a couple planets in the game. I wonder are there more people feeling like me, and is there any chance I ever get my desired Call to Power III, with all the good things listed above and some extra as call to power likes to "toss in new things" Still even with this room to improve for me Civ III remains the best civilization game, close to civ II, but call to power I hold the crown as THE BEST EVER. the ability to use cash to buy more land, and the option to pick what tile you want to expand to when culture advances enough was too. alowing for creating your own religion was good, the limit to only 1 per city, and the limit in numbers of temples and cathedrals based on age and tech, certainly was not having hexagonal tiles, instead of square ones also makes sence giving use to owning more than 1 stack of a resource, as introduced in civ 4, by making certain units and buildings require not only acces to a resource but ENOUGH acces, was a good tactical move. the advisors from civilization II where splendid, pure fun! need them too. the custom unit building from alpha-centaury was the best, call to power would be better if it allowed for it. it was not possible to terraform seatiles into other types.Īnd things that civilizations or alpha-centaury did better : trade resources could be destroyed by polution or terraforming, but not created, meaning as the game advanced most trade resources would be removed from the game the Ai generally was not advancing quick enough, so you rarely got neat space battles as would be awesome. CtP II removed the space level, making it actually of less quality than I. Still there were things that Call to power I and II did get wrong :

the hated stacks of 1 : I liked the stacks of doom much much more

the ability to build all buildings except wonders in unlimited amounts in all city's and in all ages (I do not like buildings being made unavailable after certain ages while their effects contrinue. the ability to culturally push borders -> that was a good thing it should not have been removed the dreaded city limit (hate that), I want unlimited numbers of city's, a game needs good managment not cutting number of city's. the way religions could be spread for the entire duration of the game and each city could house each relifgion in the game. tiles always needed at least 0.1 movement, alowing both easy unit movement, while at the same time preventing railroad rushes. the first introduction of the army-unit before civIII did, bundling the power of multiple units into one. the ability to have only 12 units in a stack, preventing to large stacks of doom, whlle still alowing easy unit movement and unit combinations. the ability to quickly copy building lists, to make managing thousants of city's easy. Gotta love the Hippynuke, turning the greens in the military most mighty power in the world. the comical movies between each wonder and invention (again not a new inventium but I miss them a lot in modern titles) the extended future technology's and goverments (even while all from 1 book, I liked it a lot, it sparked my interest in politicts and society much more than history did) the way pollution was handled, destroying terrain, causing flooding, etc. the ability to terraform terrain -> also great maglev tunnels -> no longer needing to put units in a ship to move them across contrinents, a thing much missing from civilizations. the spacecity's (having a second layer map, with options to bomb the surfice from space, offers all kind of tactical options) the seacity's (granted alpha centauri had them too. Public works : a LOT better solution than those pesky workers from civilizations Personally I find Call to Power II the best civilization game ever, and probably the best turn based strategy game ever.
